Graphic Developer (SDE-II/III)

Bengaluru, Karnataka, India | Engineering | Full-time | Partially remote

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About the position: 

The Camera Framework team is looking for a solid OpenGL engineer who will work on the development of new features required in the Camera Pipeline. Feature Set includes setting up the openGL Pipeline, 2D/3D filters, face stickers/masks, animations etc. This engineering group will also be doing system-level analysis and design for all current and future needs. We need an exceptional application and systems engineer rolled into one skilled enough to lead these projects.

 

Key Qualifications

  • Strong and broad experience in OpenGl.
  • Defining and documenting systems architecture, requirements, use case analysis, and tests for open GL features and technologies
  • Extensive hands-on experience with 2D & 3D rendering application Design & Development of complex software products
  • Experience in developing real-time systems, concurrent processing, and performance analysis
  • Proficient in C++, Multi-threading, 3D Rendering technologies - Texturing, Shaders and Core Opengl exposure.
  • Experience leading project schedules from start to finish
  • Experience in Graphics APIs like OpenGL/Shader Programming.
  • Nice to have - Familiarity around 2D/3D filters
  • Nice to have - Familiarity around using face points to create filters, stickers etc.
  • Nice to have - Familiarity with 3D animations
  • Great interpersonal skills and the ability to collaborate across groups
  • Self-motivated, able to lead projects independently
  • Managing project deliverables and schedules to meet commitments to product development teams
  • Discovering and tracking external technology development by suppliers, competitors and academicians